Dream, Design, Do Virtual Camp

Dream it. Design it. Do it.

What if students had three days to take an idea from “What if?” to “Look what I created!”?

The STEM R’US Dream, Design, Do Virtual Camp is a three-day interactive innovation experience designed to help students explore ideas, solve real-world problems, create solutions, and confidently share what they develop.

Students do not need previous STEM, coding, engineering, or design experience. They simply need curiosity, creativity, and a willingness to try.

Over three exciting days, participants will move through the innovation process—from dreaming up an idea to designing a solution and taking action to bring it to life.

Three Days. One Big Idea.

This itinerary embodies our expertise, aligning each session with measurable outcomes that optimize engagement, facilitate collaboration, and sustain momentum for continuous improvement.
Day One

DREAM: Imagine What’s Possible

Monday, December 28 | 12:00–3:00 PM ET


Every great innovation starts with a question, challenge, or dream.

On Day 1, students will explore their interests, identify problems they care about, brainstorm possibilities, and choose one big idea to develop during camp.

Students will:

  • Discover problems and opportunities around them

  • Explore their interests, passions, and strengths

  • Learn introductory design-thinking strategies

  • Brainstorm creative solutions

  • Develop a “How might we…?” challenge

  • Create their Dream Statement and Big Idea

By the end of Day 1: Students will have selected a challenge and developed an idea they are excited to explore.


Day Two

DESIGN: Turn Your Ideas Into a Solution

Tuesday, December 29 | 12:00–3:00 PM ET


Now it's time to make the idea visible.

Students will learn how innovators move from ideas to designs through experimentation, prototyping, testing, and feedback.

Depending on their idea, students may design an invention, app, website, engineering solution, digital experience, community initiative, product, or other creative solution.

Students will:

  • Learn the basics of rapid prototyping

  • Identify who their solution is designed to help

  • Sketch, map, model, or digitally design their concept

  • Create Prototype Version 1

  • Test their idea

  • Receive feedback from peers

  • Improve their design

By the end of Day 2: Students will have a prototype, model, mockup, storyboard, or visual representation of their solution.


Day Three

Core Skills Workshop

Wednesday, December 30 | 12:00–3:00 PM ET


Ideas grow when we're willing to share them.

On Day 3, students will transform their work into a story others can understand, practice presenting their ideas, and participate in the Dream, Design, Do Innovation Showcase.

Students will:

  • Learn how to communicate an idea effectively

  • Create a short innovation pitch

  • Practice public speaking and presentation skills

  • Refine their prototype or concept

  • Present their work during our virtual showcase

  • Celebrate fellow young innovators

  • Develop their own next-step action plan

By the end of Day 3: Students will have taken an idea through the full Dream → Design → Do process and leave with a plan for what comes next.


  • "“We observed immediate efficiency improvements after the implementation plan was executed precisely as outlined.”"

    -- Valued Client

  • "“We observed immediate efficiency improvements after the implementation plan was executed precisely as outlined.”"

    -- Valued Client

  • "“Clear communication and rigorous analysis distinguished the team from prior vendors we engaged.”"

    -- Procurement Lead

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